Aris and SquadSoldier
Posted by Lonnie on December 14 2009 01:06:27
A couple of weeks ago I joined a sourceforge.net project called SquadSoldier which we hope to be a full featured and fully customizable first-person shooter (ie. Call of Duty 4 and Battlefield 2 except you can potentially have full control over it). In looking for a game engine from which to build our game, we found that free and open source game engines written in C++ are quite lacking. So from this we have decided to write our own engine largely from scratch. I say 'largely' because even though we will write most of it ourselves there are components written in C++ that use licenses that we consider agreeable that we may use. The engine we are calling Aris and will also be hosted at sourceforge.net. We plan for this game and engine to run on all common platforms (ie. GNU/Linux, Mac OS X, Windows and BSD) and any other platforms that we find ourselves to be able to support or our users can support. We will use OpenGL for rendering, OpenAL for audio support, for physics we may write our own or use ODE or Bullet, we'll very likely write our own net code. We are still debating many aspects of the game and engine so if you have any input feel free to express your opinions on the Aris or SquadSoldier forums or the comments or forum here.